KINGDOM 2203 · CASTLE BATTLE vs Kingdom 2234
Saturday 7 November

Castle Battle

We attack 2234's castle. The alliance that holds it longest wins it, so BRV holds it.

ONE KINGDOM. ONE TEAM. 2203!

KvK rules agreed with 2234

Castle Battle

  • No city attacks before or during the Castle Battle.
  • No Town Center attacks in the Castle area.
  • Tile (resource) hits are allowed at all times.

PvP window

  • 30-minute break after the Castle Battle ends.
  • After the break, city attacks are allowed until the event closes.

Agreed by both 2203 and 2234.

Listen to the callers

Plan calls and instructions come from DEZ and Dice only. Follow their call-outs over any other chatter.

DEZCaller
DiceCaller

Shared with R4s and R5s on Fri 6 Nov

Battle plans

Members only: leads, turrets, who moves where, where to camp and the attendance list. Ask your R4 or R5 for the password.

Open battle plans →

Prep score

2203…VS2234…

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Before 12:00 UTC

  1. Switch alliance before 11:00 UTC on Sat 7 Nov. Leave your current alliance, then join BRV or POT. Do both before the deadline.

    Join BRVTG2 or TG3 only, able to play the full battle
    Join POTEveryone else who will take part, including TG1 and Town Center 30. POT is also capped at 100; once full, rally turrets from your own alliance.
  2. Teleport into 2234 on Sat 7 Nov at 11:00 UTC. Not earlier, or you get moved and lose your shield. The top 25 active members go first and fill the first 3 rows. Everyone else waits until those rows are full, then teleports in behind them. Where to camp is in the battle plans.

    CASTLENESW2203EAST2234WEST

    2203 takes the east side of the Castle, 2234 the west. Exact camp spots are in the battle plans.

  3. Turn on your gem stat boost. Leaders: +20% (20,000 gems). Anyone who hits solo or holds a turret: at least the 2-hour +10% (2,000 gems).

  4. Heal up. During the battle, heal in small batches with alliance help only. No speedups.

Your job: attack, then defend

You either attack a building or defend one we hold. Set up for the job you are doing.

ATTACK

Taking the Castle or a turret

  1. Wait 2 minutes after a rally opens. The strongest players join first, then everyone fills the empty spots.
  2. First hero: Chenko, Amane or Yeonwoo. Pick the one with your strongest top-right skill.
  3. Troops: 50% infantry, 20% cavalry, 30% archers. Match your rally leader.
  4. Rally leaders: attack heroes and attack gear.

CAPTURED

Once we take it: switch to defence

  1. Stop joining attack rallies on that building. It is ours now.
  2. Reinforce it right away so it is never left empty.
  3. Then recall your attack troops and heroes and send them back in as defence: a garrison hero first and 60 / 20 / 20 troops. Leaders do the same with defence heroes and gear.
  4. Top it up after every hit. Heal in small batches between hits and send the troops back in.

DEFENCE

Holding the Castle or a turret

  1. First hero: Saul, Hilde, Gordon, Howard or Fahd. Pick the one with your strongest top-right skill.
  2. One Howard or Fahd is enough. They work best as a single joiner, so don't stack them.
  3. Troops: 60% infantry, 20% cavalry, 20% archers.
  4. Heal in small batches with alliance help between hits. No speedups.

Three rules for everyone

One Castle alliance: BRV. The alliance that holds the Castle longest wins it. Every Castle lead, garrison and joiner sits in BRV.

Listen to DEZ and Dice. They give the plan calls in alliance chat. Follow them over any other chatter.

Don't join a rally the second it opens. Wait 2 minutes so the strongest players can join first, then fill the empty spots.

You might get removed from a rally or garrison without being told why. That's OK. It's only done to win KvK. We'll try not to remove the same people again and again, so please bear with us.

More detail