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Troops and heroes

Use the same ratio as your rally leader.

Troop ratios

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WhenInfantry / Cavalry / Archer
Attacking (normal)50 / 20 / 30
Attacking, scout shows 10% archers or less30 / 20 / 50
Garrison (Castle or turret)60 / 20 / 20
  • Scout first. Only go archer-heavy when the scout shows almost no archers. Against a normal garrison it loses badly.
  • Never drop infantry below 30%. Infantry keeps your archers alive.

Joining a rally

ATTACK RALLY · FIRST HERO

Chenko, Amane or Yeonwoo

Whichever of yours has the strongest top-right skill.

GARRISON · FIRST HERO

Saul, Hilde, Gordon, Howard or Fahd

Whichever of yours has the strongest top-right skill. Howard and Fahd work best as a single joiner, so don't stack several.

  • When you join, only your first hero's skill counts. Everyone fights with the leader's stats.
  • Only the top 4 joiners' skills apply. The 4 strongest garrison joiners must bring Saul, Hilde, Gordon, Howard or Fahd first.
  • Don't join a garrison with Eric or Jaeger first.

Leading: which heroes

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JobInfantryCavalryArcher
AttackAmadeus (else Helga)Petra (else Hilde)Marlin
Defence (Castle or turret)Eric or ZoeHilde (else Jabel)Marlin

Amadeus is attack only. Eric and Zoe are defence only. Petra, Hilde and Marlin work in both, so they show up in attack and defence lineups.

  • Pick leaders by stat bonuses, not power. Hero gear, governor gear and charms decide the fight.
  • Leaders: turn on the +20% all-stats gem boost (20,000 gems). Can't afford it? Use at least the 2-hour +10% boost (2,000 gems).
  • Everyone else: when you join a rally or garrison, you fight with the leader's stats, so your own boost does nothing there. Turn on at least the 2-hour +10% boost if you will hit solo, hold a turret, or might end up leading a garrison.

Healing

Don't spend speedups in KvK. Heal small batches that alliance help finishes instantly.

  1. In the Infirmary, start with about 300 troops. Heal and tap Help.

  2. Healed instantly? Add about 50 next time.

  3. Didn't finish? Drop about 50.

  4. Keep adjusting until you find your sweet spot, then heal that amount every time.

On defence, keep refilling. Heal and send troops back in after every solo hit and every rally.